I feel like this had a lot of promise, but there needs to be a lot of additional work. The spelling was an issue, too many typos, but when the first scenario ended and it said that I "gained empathy," I was intrigued by what would happen next. Had the game continued the scenario a couple of other times, with me gaining other kind of social nuances (like empathy), that would've been really cool. I wanted more, but it wasn't there. Also music would've been nice.
It's not the nail
A very short vignette experience about conflict in relationships. How a small dose of empathy can make all the difference.
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It's not the nail - pc - v1.0.zip 10 MB